Factsheet

Developer:
Cowboy Color
Based in Eugene, Oregon

Founding date:
February 2015

Website:
cowboycolor.com

Press / Business contact:
britt@cowboycolor.com

Social:
Twitter: @chargeshotgame
Facebook

Releases:

Address:
795 W 27th Ave
Eugene, OR
97401

Phone:
+1 (309) 241 6641

Description

Annually, from across dozens of galactic sectors, men, girblons, women, and children tune in to their local space TV stations for the most anticipated event of the year: “ChargeShot”. Bounty hunters from across the known universe compete annually for eternal glory and a coveted $2,000,001 space-credit reward. In ChargeShot, each player is armed with a Pulsar Cannon, capable of powerful blasts that bounce off walls and instantly destroy any life forms they touch; an Energy Shield, which can reflect Pulsar blasts and knock opponents into dangerous hazards; and a standard-issue jetpack for traversing the battlefield with deadly speed and grace. In a fascist, dystopian galaxy where humans are the rats of the stars, yetis have mastered space travel, and Goopies are Girblons, you’ll assume control of one of many ass-kicking, elite bounty-hunters. Play against humans, hone your skills against AI, or dominate the leaderboards of the single-player quest to become the best professional bounty hunter in the known universe. With achievements, character backstories, and a slathering of unlockable characters, ChargeShot’s got what your butt’s been craving.

History

Conception

Developed within the bosom of Willamette Valley, and Dwyer’s living room, ChargeShot originated as a Ludum Dare experiment by Brady that he and Dwyer bonded over. “I had no fucking idea what I was doing” said Brady, “ I begged Cullen to help me fix the spaghetti that was the code post-Dare. He took one look and just started it from scratch.” Brady met partner, Cullen Dwyer, at a local game dev meetup in Eugene.

Development

“ChargeShot is certainly a video game,” chuckled Dwyer, lead programmer and co-founder of Cowboy Color, “And we really wanted to elbow the conventions that make video games what they are in the ribs and say, ‘Hey! Look! I did the trope!’” Dwyer developed ChargeShot exclusively in Game Maker: Studio, leveraging the power of rapid and iterative development that the IDE provides. The team finished the game in a few months on a less-than shoestring budget.

Projects


Videos

Multiplayer Release Trailer YouTube

Singleplayer Feature Trailer YouTube


Images

ice screen.png
mushroomscreen.png
Lavascreen.png
steamscreen.png
safariscreen.png
cryptscreen.png

There are far more images available for Cowboy Color, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (203KB)
logo

Awards & Recognition

  • "Official Selection, IndieCade Showcase @ E3 2015" -

Selected Articles

  • "Owch, that hurt! Good game, but the lava level is shitty."
    - Rami Ismail, Website
  • "I am so proud of you. You always were my favorite child."
    - My Dad,

IndieDB
We also have an IndieDB page outlining some updates and whatnot, check it out at indiedb.com.


Team & Repeating Collaborator

Britt "Hammer Guy" Brady
Art, Design, Music

Cullen "Slam-dunk" Dwyer
Programming, Design

Matthew "Pood" Stevens
Sound design

Tige "Hot Topic" Robertson
Intern, social media, QA


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks